![]() ![]() It takes the great elements from it’s NES inspiration, but throws away the elements that feel outdated. Yacht Club games have managed to take gameplay inspiration from NES classics like Mega Man and Castlevania as well as modern games like Dark Souls, mash them together while adding some ingenious new puzzle and level design elements and end with a game that miraculously manages to feel retro and modern at the same time. The way that Shovel Knight plays however, is seriously impressive. Through playing, you will learn about the world, villains and Shovel Knight himself, but the story presentation never drags on or gets in the way of enjoying the experience. Much like the NES titles from which it takes inspiration, Shovel Knight opens with no long winded or overt narrative, instead a short and simple slideshow that quickly gets players up to speed with just enough backstory to set up the character’s motivation and those of the villains. Luckily that excruciating wait is behind us now, and after playing through the game, I found Shovel Knight to be one of the most enjoyable game experiences of this year. ![]() It’s been a long time coming, hasn’t it? Releasing in the US in June, it took over four months for developers Yacht Club Games to go through all the necessary stages to bring Shovel Knight to Australian Wii U and 3DS consoles. Originally published on for the eShop, the game is now available at retail. ![]()
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